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Offline vbGamer

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Creature Tree
« on: November 11, 2005, 05:22:01 pm »
Here's a little something I've been working on, and I just made the drawings (they're not the best...)

Creatures for Spore - This is a MS Word document, but can be viewed in Wordpad. It has about a half-dozen creatures that I came up with, and that I'm going to try to design in Spore. At the bottom is a creature tree, on how each creature branched from a common ancestor, as well as showing a brief description of its' sentient form.

Name:
Type:
Lifestyle:
Habitat:
Size:
Weight:
Diet:
Hunt/Forage Success Rate:
Armor:
Defenses:
Weapons:
Tools:
Method of Eating:
Lifespan:
Reproductive Rate:
Gestation:
Offspring Survival Rate (before age of maturity):
Offspring incubation:    
Appearance:
Description:
 
Name: ???
Type: Jellyfish
Lifestyle: Solitary Carnivore.
Habitat: Deep ocean.
Size: About the size of a fingertip, and tentacles are the size of a finger.
Weight: A few ounces.
Diet: Microscopic organisms, small squids, sea worms.
Hunt/Forage Success Rate: n/a (drifter)
Armor: A plastic-like bio-luminescent skin.
Defenses: Skin is poisonous to the touch. Potency is enough to kill a large animal.
Weapons: 10 (male) to 12 (female) stinging tentacles.
Tools: None.
Method of Eating: Tentacles absorb the fluids of the creature it attacks.
Lifespan: 5 years
Reproductive Rate: 200-500 offspring per year.
Gestation: 3 months.
Offspring Survival Rate (before age of maturity): 15%
Offspring incubation: Offspring are hidden inside sea vents, and leave after about 5 months.
Appearance: A translucent-whitish color, with a thin red stripe running down each tentacle.
Description: A timid, deep-sea carnivore which drifts along the bottom of the ocean. It's only senses is a primitive, hair-trigger sense of touch. It's been known to try and ingest small pebbles and rocks that it thinks are creatures.

 
http://artpad.art.com/gallery/?iptdp3alzrw
 
Name: ???
Type: Advanced Flying Fish.
Lifestyle: Group Omnivore.
Habitat: Coastal, marshlands, forest, rivers.
Size: About the length of a forearm, but thin.
Weight: 2 pounds.
Diet: Small fish (5%), tadpoles (5%), insects (50%), fruits (30%), nuts (10%).
Hunt/Forage Success Rate: 50%
Armor: None.
Defenses: A long, snake-like tail used to confuse small predators.
Weapons: None.
Tools: It uses its' long, snake-like tail to wrap hold onto a tree branch. The end has a modified claw to help hold onto branches.
Method of Eating: Will fly towards its' prey and attempt to eat it. Occasionally, it will use its' tail to catch prey.
Lifespan: 12 years.
Reproductive Rate: 5 offspring per year.
Gestation: 1 year.
Offspring Survival Rate (before age of maturity): 20%
Offspring incubation: 5 eggs are laid in a small puddle of mud, which hardens during the dry season. The offspring leave during the next wet season.
Appearance: Generally bluish-green in texture, but some appear grayish. The tail has two false-eyes to fool small predators into thinking that it stumbled onto a snake. It will often bury itself in it's tail to look like a snake that had just eaten a meal.
Description: This fish evolved from being chased to the top of the water, and developed wings (modified fins) to escape predators. It would often land in ponds and puddles on land. This fish also grows a long tail, with a claw to help it hold onto branches.

 
http://artpad.art.com/gallery/?ipteihlmoeo
 
Name: ???
Type: Terrain Glider
Lifestyle: Herd Herbivore
Habitat: Marshlands, grasslands.
Size: About 2 feet by 2 feet. Up to 3 inches thick (thicker in the center, thin on the edges).
Weight: A few ounces to a pound.
Diet: Grass, seeds.
Hunt/Forage Success Rate: 99%
Armor: None.
Defenses: Sharp, dagger-like spikes on the corners of its’ body. It can swiftly glide over land, too -- can glide in the air, but rarely does so.
Weapons: None.
Tools: None.
Method of Eating: Many 'mouths' on the bottom of its’ body are used for eating grass. It almost acts like a lawnmower.
Lifespan: 2 years.
Reproductive Rate: 10,000 per year.
Gestation: 1 week.
Offspring Survival Rate (before age of maturity): 1%
Offspring incubation: Eggs clumped together in marshlands. They are often eaten by predators.   
Appearance: Square, Triangular, and diamond-shaped (these have a more of a curved side than the square ones). Each tip has a spike which is used for protection, and also doubles as a counterbalance when it glides.
Description: Slate-black in color, with specks of green, imitating moss. These are swift movers, as it uses jets of air as it exhales to move. The diamond-shaped variety is the most aggressive of the species. These have a higher center (5 inches, versus the 3 inches of the square variety, which contains more powerful air-sacs), and is more rubbery. They are also 30% larger than their cousins. They will occasionally pounce on a carcass to eat it.

 
http://artpad.art.com/?iptf6p1e0q2w
 
Name: Boreal Starfish - Type A
Type: Starfish (Marsh)
Lifestyle: group carnivore, but hunts alone.
Habitat: Trees, marshlands
Size: Size of a hand.
Weight: 3 pounds.
Diet: Insects, beetles, mice, eggs
Hunt/Forage Success Rate: 40%
Armor: Spiky/spiny skin.
Defenses: hissing, spiky skin.
Weapons: Tiny spike on the ends of the limbs.
Tools: Webbed skin between the limbs for gliding.
Method of Eating: From its’ mouth in the center of its’ body.
Lifespan: 8 months.
Reproductive Rate: 10,000 eggs.
Gestation: 3 weeks.
Offspring Survival Rate (before age of maturity): 2%
Offspring incubation: marshlands, attached to vines. They stay underwater for 2 weeks.
Appearance: Looks like a standard starfish, but with skin between its’ limbs for gliding. The arms are flexible, and the body matches the color of the surrounding trees.
Description: The more aggressive, and opportunistic type of Boreal Starfish. After birth, and incubation period, these starfish climb to the middle of tree branches. They will attempt to hunt by gliding to the bottom of the forest/marsh floor in hopes of catching its’ prey. When this creature is on the ground, it’s also at its’ most vulnerable. Most of the time, it will remain on a tree, acting as if it’s part of the tree itself. As insects crawl under, an extruding mouth scoops them up.

 
http://artpad.art.com/gallery/?iptfnx1eyet8
 
Name: Boreal Starfish - Type B
Type: Starfish (Marsh)
Lifestyle: group Herbivore
Habitat: Trees, marshlands
Size: Size of a hand.
Weight: 2 pounds.
Diet: Leaves, tree bark
Hunt/Forage Success Rate: N/A
Armor: Spiky/spiny skin.
Defenses: spiky skin, but can also flatten itself tightly around a tree.
Weapons: Tiny spike on the ends of the limbs.
Tools: Webbed skin between the limbs for gliding.
Method of Eating: From its’ mouth in the center of its’ body.
Lifespan: 10 months.
Reproductive Rate: 5000 eggs.
Gestation: 4 weeks.
Offspring Survival Rate (before age of maturity): 3%
Offspring incubation: marshlands, attached to vines. They stay underwater for 2 weeks.
Appearance: Looks like a standard starfish, but with skin between its’ limbs for gliding. The arms are flexible, and the body matches the color of the surrounding trees.
Description: The less aggressive form of the Boreal Starfish. The only real difference in telling the two apart is that this one is lighter than its’ aggressive cousin, and does not hiss. These will go up and down the side of a tree, eating away at the bark. It will also eat leaves, and sometimes, other shrubbery.

 
http://artpad.art.com/gallery/?iptfsu1lk5x0
 
Name: Legion Fish
Type: Eel/Millipede
Lifestyle: Solitary Herbivore
Habitat: Marshlands, Swamp
Size: 2 feet
Weight: Few ounces.
Diet: Leaves and other vegetation.
Hunt/Forage Success Rate: 100%
Armor: Bony exoskeleton
Defenses: 2 small barbs on each triangular end of their plates (exoskeleton). It can also curl up so that its’ armor is facing the outside and top of its’ body, thus its’ name “legion” fish, as it defends like a Roman Legion.
Weapons: None.
Tools: None.
Method of Eating: From its’ mouth.
Lifespan: 4 months.
Reproductive Rate: 25,000 eggs in one cluster.
Gestation: 2 weeks.
Offspring Survival Rate (before age of maturity): 0.01%
Offspring incubation: Marshlands, attached to vegetation.
Appearance: A millipede-like insect (more like an eel) with triangular ‘body armor’ exoskeleton on each ‘segment’ in its’ body. Each triangle has 2 intersecting poisonous barbs at each tip.
Description: This creature is a marshland dweller which spends its’ youth in the marshes, feeding on submerged leaves. It leaves the water when it is mature (after 1 month). The Legion Fish will often “nest” in low-lying branches. The eggs that the creature lays are a source of high nutrition for other marsh animals, thus the low survival rate. Once a millipede is born, it will race to the surface, and towards tree roots, of which it will spend the next month eating underwater vegetation. It is a very, very distant cousin to the Terrain Glider.

 
http://artpad.art.com/gallery/?iptgm45uazk

Creature Tree
Tadpole Stage
Aquatic Stage
Pre-Sentient Stage
Sentient Stage

- Jelly-skinned creatures
- ??? (Jellyfish)
- Jellyfish with Modified adhesive tentacles for grasping
- Loss of poisonous tentacles, but replaced with the more adhesive ones. Peaceful and shy.

- Fish-skinned creatures
- Fish
- ??? (Advanced Flying Fish)
- Bird-like flight. “Second set” of wings re-form into modified rubber-like fins for better landing. Tail is longer, and has a better grasper. Peaceful, but curious and likes to explore.

- Armored Skin creatures
- Standard Starfish
- Boreal Starfish Type A
- Warlike tree dwellers. Their only change is that they are slightly bigger, and have longer center-limbs (like 2 arms on a person).


- Armored Skin creatures
- Boreal Starfish Type B
- A ground crawler now. Peaceful, and love to trade.

- Armored exoskeleton creatures
- Legion Fish
- Armored Serpent - More serpent-like, and larger in size. Spiny barbs form primitive limbs. Somewhat aggressive, protective, and cautious towards others. The biggest change is that its’ more bird-like in appearance, and its’ skin has hardened slightly.

- Armored exoskeleton creatures
- Sea Skimmer
- ??? (Terrain Glider)
- Very peaceful and extremely shy. The diamond shaped variety is the most aggressive of any species at this stage. Spikes have evolved to graspers.



----------------------

My personal favorite is the Legion Fish. :)

EDIT: In fact, I made another one -- not sure if it'll be the tadpole stage version, or the more sentient (or near sentient) version:

http://artpad.art.com/gallery/?iptlplk61yo

It's not as elegant as the other version, but you should get the picture (no pun intended).

Come to think of it, I think this will be my first creature, and one that I'll try to make sentient. (I really hope there's a personal creation filter in the database so that you can easily populate the world with your creatures at all stages). It'll be interesting to see how the game handles this one.
« Last Edit: November 11, 2005, 06:36:11 pm by vbGamer »



Offline Hydromancerx

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Re: Creature Tree
« Reply #1 on: November 11, 2005, 07:47:50 pm »
I am a little bit confused. All of these are supose to be related to each other? Like common ansestor? Or they just random creatures your are making up? Cause if its random that's cool since the banner below is all just random creatures (many new in the last few days) i have either been creating or been gathering to show through fan art. :D

Course foir the fanart ones i have i have no dea what stats i should fill in in their template. But i should try to make one for my own characters.
« Last Edit: November 12, 2005, 01:04:32 am by Hydromancerx »

Offline vbGamer

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Re: Creature Tree
« Reply #2 on: November 11, 2005, 09:04:37 pm »
Yeah, they're random. I just made the chart to try and place them together.


EDIT: Ohhh, the desert hopper. THAT'S what it was! That's one of the first creatures I attempted to draw when I first saw this site. I only saw a brief segment on it on "Future is Wild" (missed most of it). That's another that that I'll have to make. :)

EDIT: Here's a few I tried to draw. The little dinosaur guy was my first attempt. I tried drawing larger images like a bird and dragon-type creature, but they didn't turn out too well.



(There's an eraser mark on the bird when I first tried to draw the legs).
« Last Edit: November 11, 2005, 11:24:41 pm by vbGamer »

Offline Vivec

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Re: Creature Tree
« Reply #3 on: November 14, 2005, 09:24:20 pm »
Wow.... you really need some better ways to spend your time.
Vivec, you're the best forum member ever.

Offline Hydromancerx

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Re: Creature Tree
« Reply #4 on: November 15, 2005, 01:11:29 am »
*looks at how many posts Vivec has comparied to the others*

Better ways to spend your time eh?  ;)

Offline Leng

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Re: Creature Tree
« Reply #5 on: November 15, 2005, 11:20:35 am »
yes, it's hard for the more active and important members of the board (spammers) to notice that most of the people don't write most of the material
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone

Offline Krakow Sam

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Re: Creature Tree
« Reply #6 on: November 15, 2005, 11:26:58 am »
says the guy with five stars...oops!

You can post a lot and still make a productive input. Not everyone with a high post count is a spammer
Sam is basically right, he's just cranky.

Offline vbGamer

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Re: Creature Tree
« Reply #7 on: November 15, 2005, 06:17:25 pm »
Postcount is over-rated. I've been here for months, but just haven't posted much. :)

Offline Oviraptor

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Re: Creature Tree
« Reply #8 on: November 15, 2005, 06:20:58 pm »
I agree, I may have the highest post count, but I didn't just post useless dribble. I admit the forum games have accelerated it, but other than that I try to keep my posts meaningful.

But this has nothing to do with the topic. Great work, I'd love to see more!

Offline xcoldcloudx

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Re: Creature Tree
« Reply #9 on: November 15, 2005, 07:06:43 pm »
i ve been here since steve started the spore fourm and look at me. Ive been observing the fourm for along time not saying anything. When i do post its productive(most of the time) not spam.

Just had to say this ;D

Offline MorgothTheEnemy

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Re: Creature Tree
« Reply #10 on: November 17, 2005, 06:49:53 pm »
Wow.... you really need some better ways to spend your time.

i take offence to this vivec because this is what i do all day
Ash Nazg Durbatuluk,
Ash Nazg Gimbatul,
Ash Nazg Thrakatuluk,
Ag Burzum-Ishi Krimpatul!!!

"Then his neighbors looked good, so I gobbled them up too."
                                                                             -762
http://redwing.hutman.net/~mreed/index.htm

Offline MorgothTheEnemy

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Re: Creature Tree
« Reply #11 on: November 17, 2005, 06:50:23 pm »
i ve been here since steve started the spore fourm and look at me. Ive been observing the fourm for along time not saying anything. When i do post its productive(most of the time) not spam.

Just had to say this ;D

LOL

Name: Gracken
Type: Reptile
Lifestyle: Solitary carnivore
Habitat: Conifer swamps
Size: 12 feet long
Weight: 650 lbs
Diet: large (dumb) herbivores
Hunt/Forage Success Rate: 100%, jk, 73% but hunts rarely
Armor: Boney plates and scales cover body
Defenses: ^
Weapons: 4 grasping arms (6 limbs altogether) armed with large claws and a chompy mouth of death
Tools: None but does build mud burrows
Method of Eating: *chomp*
Lifespan: 100-200 years
Reproductive Rate: females mate maybe every 8-10 years
Gestation: 1.3 years
Offspring Survival Rate (before age of maturity): virtually 100% (but remember they rarely mate)
Offspring incubation: Grackens give live birth
Appearance: Think of a big Crocodile with four arms and two legs. They have large green scales, a mane of large yellow scales, and antler like horns.
Description: The Grackens evolved from small swamp lizards who were commonly eaten and at the bottom of the food chain. But a gas escaped from the swamp floor that killed off all of the Gracken's predators. Thanks to a couple other mishaps the Gracken evolved into a large predator now sitting in a comfortable postion atop the food chain. grackens are not stupid but rather intelligent. They show semi-sentience occasionally and are perfectly suited with their habitat. This may seem unrealistic but you have to factor in their long gestation, juvenile stage and if the swamps dissapeared they'd have a big problem.
« Last Edit: November 17, 2005, 07:19:17 pm by MorgothTheEnemy »
Ash Nazg Durbatuluk,
Ash Nazg Gimbatul,
Ash Nazg Thrakatuluk,
Ag Burzum-Ishi Krimpatul!!!

"Then his neighbors looked good, so I gobbled them up too."
                                                                             -762
http://redwing.hutman.net/~mreed/index.htm

Offline Vivec

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Re: Creature Tree
« Reply #12 on: November 18, 2005, 05:29:09 pm »
Wow.... you really need some better ways to spend your time.

i take offence to this vivec because this is what i do all day


Sorry about that, without facial expressions, I can't try to say something sarcastically, without it sounding too mean.
Vivec, you're the best forum member ever.

Offline Leng

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Re: Creature Tree
« Reply #13 on: November 18, 2005, 06:49:10 pm »
vivec never changes facial expressions
I have been told
not by one but two of my lovers
that I've got a heart of gold
but I'm unable to share it with others
They call me a poet who'll never have a poem
a tiger with no taste for bone
I'm the wonderful wonderful wizard who's waltzing alone

Offline MorgothTheEnemy

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Re: Creature Tree
« Reply #14 on: November 20, 2005, 04:30:38 pm »
i was jk
Ash Nazg Durbatuluk,
Ash Nazg Gimbatul,
Ash Nazg Thrakatuluk,
Ag Burzum-Ishi Krimpatul!!!

"Then his neighbors looked good, so I gobbled them up too."
                                                                             -762
http://redwing.hutman.net/~mreed/index.htm